Diablo 2 : Resurrected and World of Warcraft Improved On-Screen Display hypertext formatting implementation: Fixed covering extent calculation for layers with embedded objects resized to layer extent Improved dynamic tabbing implementation. Dynamic tabulation value is no longer global for whole hypertext, now each layer calculates it independently Added sticky layer position tags. Sticky layers are intended for displaying latency markers for luminance sensor based systems similar to LDAT, which are expected to be displayed in a fixed position unaffected by On-Screen Display origin selection Improved concept of cursor position placeholder layers.
Hypertext is no longer being automatically appended with LF symbol when the last rendered symbol is a backspace. New tags are intended to be used in conjunction with autoscaling graphs to display their dynamic limits.
To bypass it the plugin is resetting hotkey handler state after lock screen transition now Added optional RawInput based hotkey handler implementation Improved OverlayEditor plugin: Added layers list editor window. In this case embedded objects e. This change is aimed to eliminate risk of seeing short flickering when switching between different overlay layouts containing different sets of displayed graphs Overlay layout timer is now reinitialized properly when switching between different overlay layouts with hotkeys Sample overlay layout supplied with the plugin was designed as a technodemo, showing you as many complex overlay creation techniques as it is possible.
Now the plugin includes two more built-in overlay layouts, which suit better for everyday usage: Classic layout is close to classic native MSI Afterburner's layout. New mode is aimed to be used in conjunction with third party luminance sensor based input latency monitoring systems similar to LDAT. In this mode RivaTuner Statistics Server displays color latency event markers reflecting current input state when keyboard or mouse buttons are pressed or released.
In this mode RivaTuner Statistics Server additionally stores high precision latency marker registration and latency marker presentation timestamps into shared memory and provides the timestamps to client applications. Client applications may use this data as a backend for input latency calculation in conjunction with additional data they receive from luminance sensor Added new "Percentile buffer" option to general properties.
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